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Every item, recipe, and mechanic in 99 Nights in the Forest. Verified by top players.

How to Play Guide

99 Nights in the Forest is an unforgiving survival horror experience that tests your resource management, strategic planning, and combat skills. Unlike typical survival games, the difficulty curve is exponentialโ€”what works on Night 5 will get you killed on Night 50.

The Day/Night Cycle

The core loop revolves around the transition between light and dark. You have approximately 8 minutes of daylight and 5 minutes of night. Mastery of this rhythm is essential.

โ˜€๏ธ Day Phase

Use this time efficiently. Do not idle.

  • Scavenging: Venture away from safety to collect non-renewable resources like Scrap and Medallions.
  • Base Building: Repair walls destroyed overnight. Construction is 2x faster during the day.
  • Farming: Water your crops. Food only grows during daylight.
  • Exploration: Locate the Pelt Trader or hidden bunkers. Shadow monsters spawn less frequently but Bears are active.

๐ŸŒ™ Night Phase

Survival is the only objective. Combat is inevitable.

  • Light Management: Keep your fire fueled. The Deer becomes aggressive if light levels drop below 20%.
  • Defense: Man the walls. Cultists will try to breach your perimeter to steal supplies.
  • Sanity: Staying in total darkness drains Sanity, leading to hallucinations and eventual death. Stand near light sources to recover.

Vital Stats

Managing your character's physiological needs is just as important as dodging claws.

  • โค๏ธ Health
    Reaches 0 and you die. Regenerates slowly when hunger is full. Bandages heal 40%.
  • ๐Ÿ— Hunger
    Decreases over time and when sprinting. Eat Berries, Meat, or Canned Food. Starvation halts Health regen.
  • ๐Ÿง  Sanity
    Drains in darkness. Low sanity causes screen distortion and fake enemy sounds. Restore by standing near Campfire.
  • โšก Stamina
    Used for sprinting and jumping. Heavy armor reduces regeneration speed.

Complete Crafting Guide

Crafting is done at the Workbench. Upgrading your workbench is critical to unlocking higher-tier items. Do not waste resources on items you don't immediately need.

๐Ÿ› ๏ธ Tools & Harvesting

Item Materials Bench Lvl Function
Stone Axe 3 Stone, 2 Wood 0 Basic wood gathering. Very slow durability.
Iron Axe 5 Scrap, 2 Wood, 1 Tape 1 2x harvesting speed. Essential early game upgrade.
Chainsaw 50 Scrap, 1 Motor, 2 Batteries 3 Instantly cuts trees. Requires Batteries to recharge.
Pickaxe 5 Scrap, 3 Wood 1 Allows mining of boulders for Stone and Ore.
Flashlight 2 Scrap, 1 Battery 1 Portable light source. Can stun The Deer momentarily.

๐Ÿ›ก๏ธ Defenses & Traps

Item Materials Bench Lvl Function
Wood Wall 10 Wood 0 Basic barrier. Destructible by Bears and Cultists.
Reinforced Wall 10 Wood, 5 Scrap 2 High HP wall. Resistant to melee damage.
Spike Trap 5 Wood, 2 Scrap 1 Deals 20 DMG to enemies stepping on it. 3 uses.
Bear Trap 5 Scrap, 1 Spring 2 Immobilizes enemies for 5 seconds. High DMG.
Auto-Turret 100 Scrap, 2 Motors, 1 CPU 4 Automatically shoots enemies. Uses Scrap as ammo.

๐ŸŽ’ Survival Utilities

Item Materials Bench Lvl Function
Map 3 Wood 1 Essential for navigation. Displays coordinates.
Farm Plot 10 Wood, 2 Fertilizer 1 Grows food from seeds. Vital for hunger management.
Rain Collector 10 Wood, 2 Plastic 1 Passively collects drinkable water during rain.
Teleporter 10 Wood, 10 Scrap, 1 Diamond 3 Fast travel between two points. Consumes fuel.
Generator 20 Scrap, 2 Medallions, 5 Motors 4 End-game power source. Requires Gasoline.

Enemy Bestiary

Knowledge is your best weapon. Understanding the behavior of each entity is the key to survival.

The Deer (Wendigo)

Type: Boss / Stalker

Spawn: Every Night

The primary antagonist. It cannot be killed, only repelled. It is attracted to noise and isolated players.

Weakness: Bright Light (Flashlights, Flares, Campfire). Direct light exposure stuns it for 3 seconds.

The Cultists

Type: Humanoid

Spawn: Night 5+

Fanatics who worship the forest. They attack in groups and can open doors. Some carry torches to burn down wood walls.

Weakness: Headshots (Rifle/Revolver) and Traps.

Shadow Crawlers

Type: Swarm

Spawn: Night 15+

Small, insect-like void creatures. They are hard to hit and inflict the "Corruption" status effect, which drains Sanity.

Weakness: AoE damage (Molotovs) and UV Light.

Mutant Bear

Type: Tank

Spawn: Deep Woods (Day/Night)

A massive, mutated wildlife predator. It can destroy wood structures in seconds. Extremely high HP.

Weakness: Bear Traps and Fire.

Items & Resources Locations

Knowing where to find specific materials is the difference between life and death. This guide breaks down every resource spawn location.

๐ŸŒฒ Natural Resources

  • Wood: Obtained by chopping trees. Essential for all building.
    Best Spot: Forest Perimeter.
  • Stone: Mined from grey boulders. Used for tools and arrows.
    Best Spot: Rocky Outcrops near caves.
  • Medicinal Herbs: Red flowers found in grassy areas. Used for healing salves.
    Best Spot: The Swamp (South-East).
  • Berries: Bushes with blue fruit. Restores hunger and small thirst.
    Best Spot: Randomly scattered in deep woods.

๐Ÿ”ง Scavenged Items

  • Metal Scrap: Found in barrels and wrecked cars. Used for upgrades.
    Best Spot: Industrial Zone & Junkyard.
  • Batteries: Critical for flashlights. rare spawn in crates.
    Best Spot: Radio Tower & Cabins.
  • Gasoline: Fuel for the Chainsaw and Generator. Red Jerry cans.
    Best Spot: Gas Station (North Road).
  • Medallions: Rare currency for end-game crafting.
    Best Spot: Secret Bunkers & Boss Drops.

Progression Stages Guide

A step-by-step roadmap to surviving all 99 nights. Follow this to stay ahead of the difficulty curve.

1

Stage 1: Survival Basics (Nights 1-10)

Goal: Establish a secure perimeter and sustainable food source.

  • Day 1-3: Gather 50 Wood. Craft a Campfire and Map. Do not fight; run.
  • Day 4-7: Build a 2x2 hut with a door. Plant your first berry seeds.
  • Day 8-10: Upgrade to Workbench Lvl 1. Craft a Stone Sword for self-defense.
  • Threats: The Deer (Passive), Stray Wolves.
2

Stage 2: Fortification (Nights 11-30)

Goal: Metal tools and reinforced defenses.

  • Scavenging: Raid the Industrial Zone for Scrap. You need ~100 Scrap.
  • Crafting: Build an Iron Axe and Rain Collector. Water scarcity begins here.
  • Combat: Craft a Bow. Cultists start raiding. Headshots are vital.
  • Threats: Cultist Scouts, Dehydration.
3

Stage 3: The Long Dark (Nights 31-70)

Goal: Advanced machinery and rescue missions.

  • Expansion: Build Teleporters to link the Camp to the Swamp and Mines.
  • Objective: Locate the 4 missing children dolls. They emit a faint giggle sound.
  • Gear: Acquire the Rifle and Night Vision Goggles.
  • Threats: Shadow Crawlers, Mutant Bear, Sanity Drain.
4

Stage 4: Endgame (Nights 71-99)

Goal: The Generator and Final Stand.

  • The Generator: Requires 5 Motors and 2 Medallions. Power it to activate the SOS beacon.
  • Defense: Surround your base with Auto-Turrets and Bear Traps.
  • Night 99: The "Blood Eclipse". Infinite enemy spawns until dawn. Survive at all costs.

Badges & Achievements

Badge Requirement Difficulty
First Night Survive Night 1 Easy
Week Survivor Survive 7 Nights Medium
99 Nights Survive 99 Nights Hard
Millennium Survive 1000 Nights Extreme
Technologist Craft a Generator Hard
Hero Rescue 4 Children Hard