Introduction: Welcome to Hell
99 Nights in the Forest is not just a game; it is a psychological endurance test. Unlike
other Roblox survival titles that hold your hand, this game actively wants you to fail. The "99
Nights" aren't just a timer; they are a escalating difficulty curve that demands perfection.
This manual is the culmination of 3 years of community knowledge, data mining, and thousands of
deaths. If you want to survive past Night 50, memorize this.
🆕 State of the
Game (Feb 2026 Edition)
Last Updated: February 21, 2026. The forest has never been more dangerous — or
more exciting. The February 21, 2026 update is the largest content drop in the
game's history. Four brand-new classes (Grenadier, Feaster, Nightcrawler, and Gunslinger) have
completely reshuffled the meta. Corrupted Tools have introduced a new tier of crafting, and Hard
Mode is now live for veteran players seeking the ultimate challenge.
🔥 What's New in Feb 2026
- 4 New Classes: Grenadier, Feaster, Nightcrawler, Gunslinger — each with
unique abilities. Full guide →
- Corrupted Tools: A new crafting tier using Corrupted Cores to forge
devastatingly powerful equipment. See
recipes →
- Hard Mode: Drastically re-balanced enemy AI, reduced resources, and a new
leaderboard. Strategies →
- Valentine's Event: Collect Roses & Chocolates for limited-time buffs
and cosmetics. Active until March 1, 2026.
- "The Forest is Angry" Event: Surprise enemy surges during daylight. Stay
alert even during the "safe" hours. Details →
The New Meta (Post Feb 2026)
The Gunslinger + Grenadier combo has emerged as the dominant DPS duo. Gunslinger's high
single-target damage pairs perfectly with Grenadier's area-denial grenades. Meanwhile,
Nightcrawler has become the new king of solo play, using stealth to avoid the increased Hard
Mode enemy density. The Feaster is the sleeper pick — don't underestimate an ability that
converts enemy health into resources.
Chapter 1: The
Golden Hour (Nights 1-5)
The first five nights are deceptive. The music is calm, the enemies are slow, and resources seem
plentiful. This is the "Golden Hour". Every second you waste here will punish you on Night 20.
Priority 1: The Economy of Wood
Wood is the lifeblood of your defense. You need exactly 450 Wood to build a "Class 1" starter
base. Do not build walls yet. Your first build should always be a Campfire (50
Wood) and a Workbench (100 Wood). Why? because the Workbench unlocks the
Stone Axe, which increases wood gathering efficiency by 200%. Math: With a
basic stick, 450 wood takes 12 minutes. With a Stone Axe, it takes 4 minutes. You just saved 8
minutes of daylight.
Priority 2: The Location Meta
The biggest mistake noobs make is building near the Spawn. It's too crowded, resources are
constantly depleted, and griefers will lure mobs to your base. Instead, head to coordinates
(340, -120), known as "The River Bend". It has:
- Infinite Water source (for hydration mechanic).
- High density of Stone Nodes (for upgrades).
- Natural chokepoint (One way in, one way out).
Chapter 2: The
Wall of Flesh (Nights 20-40)
By Night 20, the game stops playing fair. The "Deer" starts roaming, and Cultists spawn in packs
of 3. This is the "Wall of Flesh"—if you don't have DPS, you die.
Understanding Enemy AI
The Cultist: Moves in straight lines. Extremely vulnerable to "Bear Traps".
Place traps in a checkerboard pattern at your door. They will step on them 100% of the time.
The Deer (Wendigo): It doesn't move randomly. It "pathfinds" to the player with
the highest "Fear Meter". Keep your sanity high by staying near light. If you are the target, DO
NOT run to your base. You will doom your squad. Run to the river. The Deer moves 50% slower in
calm water.
The Trap Tower Build
At this stage, your handheld weapons are useless. You need automation. The "Trap Tower" is a 1x1
vertical shaft with "Spike Traps" on the walls. AI confuses verticality with open paths. They
will try to climb the tower and get shredded. Cost: 1200 Wood, 300 Iron. Effectiveness: S-Tier.
Biome
Intelligence Report
The Golden Woods
Resources: Wood, Berries, Stone.
The safe haven. Trees are sparse, visibility is high, and the Deer rarely spawns before
Night 5. This is where 90% of bases are built, which ironically makes it a target for
mass Cultist raids later on.
The Swamp
Resources: Medicinal Herbs, Poison Sacs.
Movement speed is reduced by 40%. The "Toxic Fumes" mechanic drains 1 HP every 5 seconds
unless you wear a Gas Mask. Home to the "Swamp Thing" mini-boss.
The Volcano
Resources: Obsidian, Sulfur.
Added in the "Infernal Update". The ground randomly deals burn damage. You need "Cooling
Salve" to survive more than 2 minutes. The only place to craft the Infernal Sword.
The North Pole
Resources: Ice Shards, Presents.
Accessible only during the Winter Event. A visual masterpiece of snow and aurora
borealis. Beware the "Krampus" event boss at midnight.
Chapter 3: The
Economy of Souls (Late Game)
Once you survive the Blood Moon (Night 50), resources are meaningless. The only currency that
matters is "Elven Stones" and "Medallions".
Elven Stone Farming
These only drop from "Crystal Golems" in the Silver Mines Level 3. The drop rate is 0.5%.
However, if you use a "Pickaxe of Fortune" (Crafted with 50 Gold), the rate jumps to 2.5%. Math:
It takes roughly 200 Golem kills to get enough stones for the "Angelic Armor". This is a 10-hour
grind. efficiency is key.
Trading Etiquette
Never trade in the open. Use the designated "Safe Zones" at the map corners. Scammers use
"Invisibility Potions" to steal dropped items. Always use the secure trade window (Added in
update v1.9). Current market rates (February 2026):
| Item |
Price (Diamonds) |
| 1x Elven Stone |
5000 D |
| 1x Medallion |
1200 D |
| Full Obsidian Set |
15,000 D |
Chapter 4: The
100th Night Myth
We've analyzed the game code. There is a function called `OnNight100Start()`. However, it checks
for a boolean variable `IsSacrificeComplete`. No one knows what this means. The leading theory
is that you must sacrifice a Level 50 "Pet" into the volcano on Night 99.
Why do we think this? Because the Pet NPC has a unique dialogue line if you bring it near lava:
"Master, I don't like the heat...". It's a dark theory, but this is a horror game. If you manage
to trigger this event, please record it. You will become a legend.