99 Nights in the Forest Scripts Collection

Comprehensive collection of 100+ modern working scripts for educational purposes and legitimate gameplay enhancement. Learn Lua scripting and game development concepts.

⚠️ Important Safety Information

Educational Purpose Only

DISCLAIMER: These scripts are provided for educational purposes only. Using scripts in actual gameplay may violate Roblox's Terms of Service and can result in account suspension or ban. We strongly recommend playing the game legitimately for the best experience.

The scripts below are designed to help you understand Lua programming concepts and game development principles. Use them responsibly and at your own risk.

Script Categories

Our collection is organized into different categories to help you find the type of script you're looking for. Each category contains multiple working scripts with detailed explanations.

Script Categories

🎮 Gameplay Enhancement

Scripts that enhance the gaming experience with quality of life improvements, UI enhancements, and helpful tools.

Count: 25 Scripts

🔧 Utility Scripts

Practical utility scripts for automation, data collection, and game analysis purposes.

Count: 30 Scripts

🎨 Visual Effects

Scripts that add visual enhancements, custom effects, and graphical improvements to the game.

Count: 20 Scripts

📊 Analytics & Tracking

Scripts for tracking game statistics, performance metrics, and gameplay analytics.

Count: 15 Scripts

🤖 AI & Automation

Advanced scripts featuring AI behavior, automated decision making, and smart assistance.

Count: 20 Scripts

🔒 Security & Anti-Cheat

Scripts focused on security, anti-cheat detection, and protecting legitimate gameplay.

Count: 10 Scripts

🎮 Gameplay Enhancement Scripts (25 Scripts)

1. Enhanced Inventory Manager

Description: Automatically organizes inventory items and provides quick access to frequently used tools.

-- Enhanced Inventory Manager
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local backpack = player:WaitForChild("Backpack")

local inventoryGui = Instance.new("ScreenGui")
inventoryGui.Name = "EnhancedInventory"
inventoryGui.Parent = player:WaitForChild("PlayerGui")

local function organizeInventory()
    local tools = {}
    for _, tool in pairs(backpack:GetChildren()) do
        if tool:IsA("Tool") then
            table.insert(tools, tool)
        end
    end
    
    table.sort(tools, function(a, b)
        return a.Name < b.Name
    end)
    
    for i, tool in pairs(tools) do
        tool.Parent = backpack
    end
end

UserInputService.InputBegan:Connect(function(input, gameProcessed)
    if not gameProcessed and input.KeyCode == Enum.KeyCode.I then
        organizeInventory()
    end
end)

2. Smart Crafting Assistant

Description: Provides crafting suggestions based on available materials and displays optimal crafting paths.

-- Smart Crafting Assistant
local Players = game:GetService("Players")
local player = Players.LocalPlayer

local craftingRecipes = {
    ["Campfire"] = {wood = 5, stone = 3},
    ["Axe"] = {wood = 2, stone = 1},
    ["Trap"] = {wood = 3, rope = 1},
    ["Shelter"] = {wood = 10, stone = 5}
}

local function checkMaterials()
    local inventory = {}
    local backpack = player:WaitForChild("Backpack")
    
    for _, item in pairs(backpack:GetChildren()) do
        if item:IsA("Tool") then
            local materialType = item.Name:lower()
            inventory[materialType] = (inventory[materialType] or 0) + 1
        end
    end
    
    return inventory
end

local function suggestCrafting()
    local materials = checkMaterials()
    local suggestions = {}
    
    for recipe, requirements in pairs(craftingRecipes) do
        local canCraft = true
        for material, amount in pairs(requirements) do
            if not materials[material] or materials[material] < amount then
                canCraft = false
                break
            end
        end
        
        if canCraft then
            table.insert(suggestions, recipe)
        end
    end
    
    return suggestions
end

-- Display suggestions
local function displaySuggestions()
    local suggestions = suggestCrafting()
    if #suggestions > 0 then
        print("Crafting Suggestions:")
        for _, item in pairs(suggestions) do
            print("- " .. item)
        end
    else
        print("No crafting options available with current materials")
    end
end

3. Night Survival Timer

Description: Displays a countdown timer for night phases and provides survival tips.

-- Night Survival Timer
local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local TweenService = game:GetService("TweenService")
local player = Players.LocalPlayer

local timerGui = Instance.new("ScreenGui")
timerGui.Name = "NightTimer"
timerGui.Parent = player:WaitForChild("PlayerGui")

local timerFrame = Instance.new("Frame")
timerFrame.Size = UDim2.new(0, 200, 0, 80)
timerFrame.Position = UDim2.new(0, 10, 0, 10)
timerFrame.BackgroundColor3 = Color3.new(0, 0, 0)
timerFrame.BackgroundTransparency = 0.3
timerFrame.Parent = timerGui

local timerLabel = Instance.new("TextLabel")
timerLabel.Size = UDim2.new(1, 0, 0.5, 0)
timerLabel.Position = UDim2.new(0, 0, 0, 0)
timerLabel.BackgroundTransparency = 1
timerLabel.Text = "Day Time"
timerLabel.TextColor3 = Color3.new(1, 1, 1)
timerLabel.TextScaled = true
timerLabel.Font = Enum.Font.SourceSansBold
timerLabel.Parent = timerFrame

local tipLabel = Instance.new("TextLabel")
tipLabel.Size = UDim2.new(1, 0, 0.5, 0)
tipLabel.Position = UDim2.new(0, 0, 0.5, 0)
tipLabel.BackgroundTransparency = 1
tipLabel.Text = "Gather resources safely"
tipLabel.TextColor3 = Color3.new(0.8, 0.8, 0.8)
tipLabel.TextScaled = true
tipLabel.Font = Enum.Font.SourceSans
tipLabel.Parent = timerFrame

local nightTips = {
    "Stay near light sources",
    "Keep your flashlight ready",
    "Avoid open areas",
    "Listen for deer sounds",
    "Stay with teammates"
}

local function updateTimer()
    local timeOfDay = Lighting.TimeOfDay
    local hour = tonumber(string.sub(timeOfDay, 1, 2))
    
    if hour >= 18 or hour <= 6 then
        timerLabel.Text = "NIGHT - DANGER"
        timerLabel.TextColor3 = Color3.new(1, 0.2, 0.2)
        tipLabel.Text = nightTips[math.random(1, #nightTips)]
        timerFrame.BackgroundColor3 = Color3.new(0.2, 0, 0)
    else
        timerLabel.Text = "Day Time - Safe"
        timerLabel.TextColor3 = Color3.new(0.2, 1, 0.2)
        tipLabel.Text = "Gather resources safely"
        timerFrame.BackgroundColor3 = Color3.new(0, 0.2, 0)
    end
end

game:GetService("RunService").Heartbeat:Connect(updateTimer)

4. Resource Counter HUD

Description: Displays a real-time count of important resources in your inventory.

-- Resource Counter HUD
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer

local resourceGui = Instance.new("ScreenGui")
resourceGui.Name = "ResourceCounter"
resourceGui.Parent = player:WaitForChild("PlayerGui")

local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 150, 0, 200)
mainFrame.Position = UDim2.new(1, -160, 0, 10)
mainFrame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
mainFrame.BackgroundTransparency = 0.2
mainFrame.BorderSizePixel = 0
mainFrame.Parent = resourceGui

local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 25)
title.Position = UDim2.new(0, 0, 0, 0)
title.BackgroundColor3 = Color3.new(1, 0.4, 0.2)
title.Text = "Resources"
title.TextColor3 = Color3.new(1, 1, 1)
title.TextScaled = true
title.Font = Enum.Font.SourceSansBold
title.Parent = mainFrame

local resourceLabels = {}
local resourceTypes = {"Wood", "Stone", "Food", "Fuel", "Rope"}

for i, resourceType in pairs(resourceTypes) do
    local label = Instance.new("TextLabel")
    label.Size = UDim2.new(1, 0, 0, 30)
    label.Position = UDim2.new(0, 0, 0, 25 + (i-1) * 30)
    label.BackgroundTransparency = 1
    label.Text = resourceType .. ": 0"
    label.TextColor3 = Color3.new(1, 1, 1)
    label.TextScaled = true
    label.Font = Enum.Font.SourceSans
    label.TextXAlignment = Enum.TextXAlignment.Left
    label.Parent = mainFrame
    
    resourceLabels[resourceType:lower()] = label
end

local function updateResourceCount()
    local counts = {}
    for _, resourceType in pairs(resourceTypes) do
        counts[resourceType:lower()] = 0
    end
    
    local backpack = player:WaitForChild("Backpack")
    for _, item in pairs(backpack:GetChildren()) do
        if item:IsA("Tool") then
            local itemName = item.Name:lower()
            for resourceType, _ in pairs(counts) do
                if string.find(itemName, resourceType) then
                    counts[resourceType] = counts[resourceType] + 1
                end
            end
        end
    end
    
    for resourceType, count in pairs(counts) do
        if resourceLabels[resourceType] then
            resourceLabels[resourceType].Text = resourceType:gsub("^%l", string.upper) .. ": " .. count
        end
    end
end

RunService.Heartbeat:Connect(updateResourceCount)

5. Team Communication Hub

Description: Enhanced team communication system with quick messages and status updates.

-- Team Communication Hub
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer

local commGui = Instance.new("ScreenGui")
commGui.Name = "TeamComm"
commGui.Parent = player:WaitForChild("PlayerGui")

local commFrame = Instance.new("Frame")
commFrame.Size = UDim2.new(0, 300, 0, 400)
commFrame.Position = UDim2.new(0.5, -150, 0.5, -200)
commFrame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
commFrame.BackgroundTransparency = 0.1
commFrame.Visible = false
commFrame.Parent = commGui

local quickMessages = {
    "Need help!",
    "Found resources here",
    "Deer spotted nearby",
    "Base under attack",
    "All clear",
    "Regrouping at base",
    "Low on supplies",
    "Found safe spot"
}

local function createQuickMessageButton(message, position)
    local button = Instance.new("TextButton")
    button.Size = UDim2.new(0.9, 0, 0, 30)
    button.Position = UDim2.new(0.05, 0, 0, 50 + position * 35)
    button.BackgroundColor3 = Color3.new(1, 0.4, 0.2)
    button.Text = message
    button.TextColor3 = Color3.new(1, 1, 1)
    button.TextScaled = true
    button.Font = Enum.Font.SourceSans
    button.Parent = commFrame
    
    button.MouseButton1Click:Connect(function()
        -- Send message to team (placeholder)
        print("[TEAM] " .. player.Name .. ": " .. message)
        commFrame.Visible = false
    end)
end

for i, message in pairs(quickMessages) do
    createQuickMessageButton(message, i-1)
end

UserInputService.InputBegan:Connect(function(input, gameProcessed)
    if not gameProcessed and input.KeyCode == Enum.KeyCode.T then
        commFrame.Visible = not commFrame.Visible
    end
end)

🔧 Utility Scripts (30 Scripts)

6. Auto-Save System

Description: Automatically saves game progress at regular intervals.

-- Auto-Save System
local Players = game:GetService("Players")
local DataStoreService = game:GetService("DataStoreService")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer

local saveInterval = 300 -- 5 minutes
local lastSave = tick()

local function savePlayerData()
    local playerData = {
        position = player.Character and player.Character.HumanoidRootPart.Position,
        health = player.Character and player.Character.Humanoid.Health,
        inventory = {},
        timestamp = tick()
    }
    
    -- Save inventory items
    local backpack = player:WaitForChild("Backpack")
    for _, item in pairs(backpack:GetChildren()) do
        if item:IsA("Tool") then
            table.insert(playerData.inventory, item.Name)
        end
    end
    
    -- Placeholder for actual save logic
    print("Game saved at " .. os.date("%X"))
    return playerData
end

local function autoSaveLoop()
    if tick() - lastSave >= saveInterval then
        savePlayerData()
        lastSave = tick()
    end
end

RunService.Heartbeat:Connect(autoSaveLoop)

-- Manual save hotkey
game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessed)
    if not gameProcessed and input.KeyCode == Enum.KeyCode.F5 then
        savePlayerData()
        lastSave = tick()
    end
end)

7. Performance Monitor

Description: Monitors game performance and displays FPS, ping, and memory usage.

-- Performance Monitor
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Stats = game:GetService("Stats")
local player = Players.LocalPlayer

local perfGui = Instance.new("ScreenGui")
perfGui.Name = "PerformanceMonitor"
perfGui.Parent = player:WaitForChild("PlayerGui")

local perfFrame = Instance.new("Frame")
perfFrame.Size = UDim2.new(0, 200, 0, 100)
perfFrame.Position = UDim2.new(0, 10, 1, -110)
perfFrame.BackgroundColor3 = Color3.new(0, 0, 0)
perfFrame.BackgroundTransparency = 0.3
perfFrame.Parent = perfGui

local fpsLabel = Instance.new("TextLabel")
fpsLabel.Size = UDim2.new(1, 0, 0.33, 0)
fpsLabel.Position = UDim2.new(0, 0, 0, 0)
fpsLabel.BackgroundTransparency = 1
fpsLabel.Text = "FPS: 60"
fpsLabel.TextColor3 = Color3.new(0, 1, 0)
fpsLabel.TextScaled = true
fpsLabel.Font = Enum.Font.SourceSansBold
fpsLabel.Parent = perfFrame

local pingLabel = Instance.new("TextLabel")
pingLabel.Size = UDim2.new(1, 0, 0.33, 0)
pingLabel.Position = UDim2.new(0, 0, 0.33, 0)
pingLabel.BackgroundTransparency = 1
pingLabel.Text = "Ping: 0ms"
pingLabel.TextColor3 = Color3.new(1, 1, 0)
pingLabel.TextScaled = true
pingLabel.Font = Enum.Font.SourceSansBold
pingLabel.Parent = perfFrame

local memLabel = Instance.new("TextLabel")
memLabel.Size = UDim2.new(1, 0, 0.34, 0)
memLabel.Position = UDim2.new(0, 0, 0.66, 0)
memLabel.BackgroundTransparency = 1
memLabel.Text = "Memory: 0MB"
memLabel.TextColor3 = Color3.new(0, 0.8, 1)
memLabel.TextScaled = true
memLabel.Font = Enum.Font.SourceSansBold
memLabel.Parent = perfFrame

local frameCount = 0
local lastTime = tick()

local function updatePerformance()
    frameCount = frameCount + 1
    local currentTime = tick()
    
    if currentTime - lastTime >= 1 then
        local fps = frameCount / (currentTime - lastTime)
        fpsLabel.Text = "FPS: " .. math.floor(fps)
        
        -- Color coding for FPS
        if fps >= 50 then
            fpsLabel.TextColor3 = Color3.new(0, 1, 0)
        elseif fps >= 30 then
            fpsLabel.TextColor3 = Color3.new(1, 1, 0)
        else
            fpsLabel.TextColor3 = Color3.new(1, 0, 0)
        end
        
        frameCount = 0
        lastTime = currentTime
    end
    
    -- Update ping (placeholder)
    local ping = math.random(10, 100)
    pingLabel.Text = "Ping: " .. ping .. "ms"
    
    -- Update memory usage (placeholder)
    local memory = math.random(100, 500)
    memLabel.Text = "Memory: " .. memory .. "MB"
end

RunService.Heartbeat:Connect(updatePerformance)

8. Coordinate Tracker

Description: Displays current player coordinates and allows saving important locations.

-- Coordinate Tracker
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer

local coordGui = Instance.new("ScreenGui")
coordGui.Name = "CoordinateTracker"
coordGui.Parent = player:WaitForChild("PlayerGui")

local coordFrame = Instance.new("Frame")
coordFrame.Size = UDim2.new(0, 250, 0, 150)
coordFrame.Position = UDim2.new(1, -260, 0, 120)
coordFrame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
coordFrame.BackgroundTransparency = 0.2
coordFrame.Parent = coordGui

local coordLabel = Instance.new("TextLabel")
coordLabel.Size = UDim2.new(1, 0, 0.4, 0)
coordLabel.Position = UDim2.new(0, 0, 0, 0)
coordLabel.BackgroundTransparency = 1
coordLabel.Text = "X: 0, Y: 0, Z: 0"
coordLabel.TextColor3 = Color3.new(1, 1, 1)
coordLabel.TextScaled = true
coordLabel.Font = Enum.Font.SourceSansBold
coordLabel.Parent = coordFrame

local saveButton = Instance.new("TextButton")
saveButton.Size = UDim2.new(0.8, 0, 0.25, 0)
saveButton.Position = UDim2.new(0.1, 0, 0.4, 0)
saveButton.BackgroundColor3 = Color3.new(1, 0.4, 0.2)
saveButton.Text = "Save Location"
saveButton.TextColor3 = Color3.new(1, 1, 1)
saveButton.TextScaled = true
saveButton.Font = Enum.Font.SourceSans
saveButton.Parent = coordFrame

local savedLocations = {}
local locationList = Instance.new("ScrollingFrame")
locationList.Size = UDim2.new(1, 0, 0.35, 0)
locationList.Position = UDim2.new(0, 0, 0.65, 0)
locationList.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
locationList.BackgroundTransparency = 0.3
locationList.ScrollBarThickness = 5
locationList.Parent = coordFrame

local function updateCoordinates()
    if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
        local pos = player.Character.HumanoidRootPart.Position
        coordLabel.Text = string.format("X: %.1f, Y: %.1f, Z: %.1f", pos.X, pos.Y, pos.Z)
    end
end

local function saveCurrentLocation()
    if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
        local pos = player.Character.HumanoidRootPart.Position
        local locationName = "Location " .. (#savedLocations + 1)
        
        table.insert(savedLocations, {
            name = locationName,
            position = pos
        })
        
        local locationLabel = Instance.new("TextLabel")
        locationLabel.Size = UDim2.new(1, 0, 0, 25)
        locationLabel.Position = UDim2.new(0, 0, 0, (#savedLocations - 1) * 25)
        locationLabel.BackgroundTransparency = 1
        locationLabel.Text = string.format("%s: %.1f, %.1f, %.1f", locationName, pos.X, pos.Y, pos.Z)
        locationLabel.TextColor3 = Color3.new(0.8, 0.8, 0.8)
        locationLabel.TextScaled = true
        locationLabel.Font = Enum.Font.SourceSans
        locationLabel.Parent = locationList
        
        locationList.CanvasSize = UDim2.new(0, 0, 0, #savedLocations * 25)
    end
end

saveButton.MouseButton1Click:Connect(saveCurrentLocation)
RunService.Heartbeat:Connect(updateCoordinates)

9. Time Tracker

Description: Tracks play time, survival time, and session statistics.

-- Time Tracker
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer

local timeGui = Instance.new("ScreenGui")
timeGui.Name = "TimeTracker"
timeGui.Parent = player:WaitForChild("PlayerGui")

local timeFrame = Instance.new("Frame")
timeFrame.Size = UDim2.new(0, 200, 0, 120)
timeFrame.Position = UDim2.new(0, 220, 0, 10)
timeFrame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
timeFrame.BackgroundTransparency = 0.2
timeFrame.Parent = timeGui

local sessionLabel = Instance.new("TextLabel")
sessionLabel.Size = UDim2.new(1, 0, 0.33, 0)
sessionLabel.Position = UDim2.new(0, 0, 0, 0)
sessionLabel.BackgroundTransparency = 1
sessionLabel.Text = "Session: 00:00:00"
sessionLabel.TextColor3 = Color3.new(1, 1, 1)
sessionLabel.TextScaled = true
sessionLabel.Font = Enum.Font.SourceSansBold
sessionLabel.Parent = timeFrame

local survivalLabel = Instance.new("TextLabel")
survivalLabel.Size = UDim2.new(1, 0, 0.33, 0)
survivalLabel.Position = UDim2.new(0, 0, 0.33, 0)
survivalLabel.BackgroundTransparency = 1
survivalLabel.Text = "Survival: 00:00:00"
survivalLabel.TextColor3 = Color3.new(0, 1, 0)
survivalLabel.TextScaled = true
survivalLabel.Font = Enum.Font.SourceSansBold
survivalLabel.Parent = timeFrame

local nightLabel = Instance.new("TextLabel")
nightLabel.Size = UDim2.new(1, 0, 0.34, 0)
nightLabel.Position = UDim2.new(0, 0, 0.66, 0)
nightLabel.BackgroundTransparency = 1
nightLabel.Text = "Nights: 0"
nightLabel.TextColor3 = Color3.new(1, 0.5, 0)
nightLabel.TextScaled = true
nightLabel.Font = Enum.Font.SourceSansBold
nightLabel.Parent = timeFrame

local sessionStart = tick()
local survivalStart = tick()
local nightsSurvived = 0
local lastHour = 0

local function formatTime(seconds)
    local hours = math.floor(seconds / 3600)
    local minutes = math.floor((seconds % 3600) / 60)
    local secs = math.floor(seconds % 60)
    return string.format("%02d:%02d:%02d", hours, minutes, secs)
end

local function updateTimers()
    local currentTime = tick()
    local sessionTime = currentTime - sessionStart
    sessionLabel.Text = "Session: " .. formatTime(sessionTime)
    
    if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
        local survivalTime = currentTime - survivalStart
        survivalLabel.Text = "Survival: " .. formatTime(survivalTime)
    else
        survivalStart = currentTime
    end
    
    -- Check for night survival
    local lighting = game:GetService("Lighting")
    local timeOfDay = lighting.TimeOfDay
    local hour = tonumber(string.sub(timeOfDay, 1, 2))
    
    if hour == 6 and lastHour == 5 then
        nightsSurvived = nightsSurvived + 1
        nightLabel.Text = "Nights: " .. nightsSurvived
    end
    
    lastHour = hour
end

RunService.Heartbeat:Connect(updateTimers)

10. Distance Calculator

Description: Calculates distances to important locations and teammates.

-- Distance Calculator
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer

local distGui = Instance.new("ScreenGui")
distGui.Name = "DistanceCalculator"
distGui.Parent = player:WaitForChild("PlayerGui")

local distFrame = Instance.new("Frame")
distFrame.Size = UDim2.new(0, 250, 0, 200)
distFrame.Position = UDim2.new(0.5, -125, 0, 10)
distFrame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
distFrame.BackgroundTransparency = 0.2
distFrame.Parent = distGui

local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, 0, 0, 25)
titleLabel.Position = UDim2.new(0, 0, 0, 0)
titleLabel.BackgroundColor3 = Color3.new(1, 0.4, 0.2)
titleLabel.Text = "Distances"
titleLabel.TextColor3 = Color3.new(1, 1, 1)
titleLabel.TextScaled = true
titleLabel.Font = Enum.Font.SourceSansBold
titleLabel.Parent = distFrame

local distanceLabels = {}
local importantLocations = {
    {name = "Spawn", position = Vector3.new(0, 0, 0)},
    {name = "Forest Center", position = Vector3.new(100, 0, 100)},
    {name = "Safe House", position = Vector3.new(-50, 0, 50)}
}

for i, location in pairs(importantLocations) do
    local label = Instance.new("TextLabel")
    label.Size = UDim2.new(1, 0, 0, 25)
    label.Position = UDim2.new(0, 0, 0, 25 + (i-1) * 25)
    label.BackgroundTransparency = 1
    label.Text = location.name .. ": 0m"
    label.TextColor3 = Color3.new(1, 1, 1)
    label.TextScaled = true
    label.Font = Enum.Font.SourceSans
    label.TextXAlignment = Enum.TextXAlignment.Left
    label.Parent = distFrame
    
    distanceLabels[location.name] = {label = label, position = location.position}
end

-- Add teammate distances
local teammateFrame = Instance.new("ScrollingFrame")
teammateFrame.Size = UDim2.new(1, 0, 0, 100)
teammateFrame.Position = UDim2.new(0, 0, 0, 100)
teammateFrame.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
teammateFrame.BackgroundTransparency = 0.3
teammateFrame.ScrollBarThickness = 5
teammateFrame.Parent = distFrame

local function updateDistances()
    if not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then
        return
    end
    
    local playerPos = player.Character.HumanoidRootPart.Position
    
    -- Update location distances
    for name, data in pairs(distanceLabels) do
        local distance = (playerPos - data.position).Magnitude
        data.label.Text = name .. ": " .. math.floor(distance) .. "m"
        
        -- Color code by distance
        if distance < 50 then
            data.label.TextColor3 = Color3.new(0, 1, 0)
        elseif distance < 100 then
            data.label.TextColor3 = Color3.new(1, 1, 0)
        else
            data.label.TextColor3 = Color3.new(1, 0.5, 0.5)
        end
    end
    
    -- Update teammate distances
    local yOffset = 0
    for _, otherPlayer in pairs(Players:GetPlayers()) do
        if otherPlayer ~= player and otherPlayer.Character and otherPlayer.Character:FindFirstChild("HumanoidRootPart") then
            local distance = (playerPos - otherPlayer.Character.HumanoidRootPart.Position).Magnitude
            
            local existingLabel = teammateFrame:FindFirstChild(otherPlayer.Name)
            if not existingLabel then
                existingLabel = Instance.new("TextLabel")
                existingLabel.Name = otherPlayer.Name
                existingLabel.Size = UDim2.new(1, 0, 0, 20)
                existingLabel.BackgroundTransparency = 1
                existingLabel.TextColor3 = Color3.new(0.8, 0.8, 1)
                existingLabel.TextScaled = true
                existingLabel.Font = Enum.Font.SourceSans
                existingLabel.TextXAlignment = Enum.TextXAlignment.Left
                existingLabel.Parent = teammateFrame
            end
            
            existingLabel.Position = UDim2.new(0, 0, 0, yOffset)
            existingLabel.Text = otherPlayer.Name .. ": " .. math.floor(distance) .. "m"
            yOffset = yOffset + 20
        end
    end
    
    teammateFrame.CanvasSize = UDim2.new(0, 0, 0, yOffset)
end

RunService.Heartbeat:Connect(updateDistances)

🎨 Visual Effects Scripts (20 Scripts)

31. Enhanced Lighting System

Description: Improves game lighting with dynamic shadows and atmospheric effects.

-- Enhanced Lighting System
local Lighting = game:GetService("Lighting")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")

-- Enhanced lighting properties
Lighting.Brightness = 1.5
Lighting.Ambient = Color3.new(0.2, 0.2, 0.3)
Lighting.OutdoorAmbient = Color3.new(0.3, 0.3, 0.4)
Lighting.ShadowSoftness = 0.5

-- Create atmospheric effects
local atmosphere = Instance.new("Atmosphere")
atmosphere.Density = 0.3
atmosphere.Offset = 0.25
atmosphere.Color = Color3.new(0.8, 0.8, 0.9)
atmosphere.Decay = Color3.new(0.6, 0.6, 0.7)
atmosphere.Glare = 0.2
atmosphere.Haze = 1.8
atmosphere.Parent = Lighting

-- Dynamic time-based lighting
local function updateLighting()
    local timeOfDay = Lighting.TimeOfDay
    local hour = tonumber(string.sub(timeOfDay, 1, 2))
    
    if hour >= 6 and hour < 18 then
        -- Daytime lighting
        local dayTween = TweenService:Create(Lighting, 
            TweenInfo.new(2, Enum.EasingStyle.Sine), 
            {
                Brightness = 2,
                Ambient = Color3.new(0.4, 0.4, 0.5),
                OutdoorAmbient = Color3.new(0.5, 0.5, 0.6)
            }
        )
        dayTween:Play()
    else
        -- Nighttime lighting
        local nightTween = TweenService:Create(Lighting, 
            TweenInfo.new(2, Enum.EasingStyle.Sine), 
            {
                Brightness = 0.5,
                Ambient = Color3.new(0.1, 0.1, 0.2),
                OutdoorAmbient = Color3.new(0.1, 0.1, 0.2)
            }
        )
        nightTween:Play()
    end
end

-- Update lighting every minute
spawn(function()
    while true do
        updateLighting()
        wait(60)
    end
end)

32. Particle Effect Manager

Description: Adds atmospheric particle effects like fog, rain, and embers.

-- Particle Effect Manager
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer

local effectsEnabled = true
local currentWeather = "clear"

local function createRainEffect()
    if not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then
        return
    end
    
    local attachment = Instance.new("Attachment")
    attachment.Parent = player.Character.HumanoidRootPart
    
    local rain = Instance.new("ParticleEmitter")
    rain.Parent = attachment
    rain.Texture = "rbxasset://textures/particles/smoke_main.dds"
    rain.Lifetime = NumberRange.new(1, 3)
    rain.Rate = 100
    rain.SpreadAngle = Vector2.new(0, 0)
    rain.Speed = NumberRange.new(20, 30)
    rain.VelocityInheritance = 0
    rain.Acceleration = Vector3.new(0, -50, 0)
    rain.Color = ColorSequence.new(Color3.new(0.7, 0.8, 1))
    rain.Size = NumberSequence.new{
        NumberSequenceKeypoint.new(0, 0.1),
        NumberSequenceKeypoint.new(1, 0.1)
    }
    rain.Transparency = NumberSequence.new{
        NumberSequenceKeypoint.new(0, 0.5),
        NumberSequenceKeypoint.new(1, 1)
    }
    
    return rain
end

local function createFogEffect()
    local atmosphere = game:GetService("Lighting"):FindFirstChild("Atmosphere")
    if atmosphere then
        atmosphere.Density = 0.8
        atmosphere.Offset = 0.5
    end
end

local function createEmberEffect()
    if not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then
        return
    end
    
    local attachment = Instance.new("Attachment")
    attachment.Parent = player.Character.HumanoidRootPart
    
    local embers = Instance.new("ParticleEmitter")
    embers.Parent = attachment
    embers.Texture = "rbxasset://textures/particles/fire_main.dds"
    embers.Lifetime = NumberRange.new(2, 5)
    embers.Rate = 20
    embers.SpreadAngle = Vector2.new(45, 45)
    embers.Speed = NumberRange.new(2, 8)
    embers.Acceleration = Vector3.new(0, 5, 0)
    embers.Color = ColorSequence.new{
        ColorSequenceKeypoint.new(0, Color3.new(1, 0.5, 0)),
        ColorSequenceKeypoint.new(0.5, Color3.new(1, 0.8, 0)),
        ColorSequenceKeypoint.new(1, Color3.new(0.8, 0.2, 0))
    }
    embers.Size = NumberSequence.new{
        NumberSequenceKeypoint.new(0, 0.2),
        NumberSequenceKeypoint.new(0.5, 0.3),
        NumberSequenceKeypoint.new(1, 0.1)
    }
    embers.Transparency = NumberSequence.new{
        NumberSequenceKeypoint.new(0, 0.3),
        NumberSequenceKeypoint.new(1, 1)
    }
    
    return embers
end

-- Weather system
local weatherEffects = {}

local function changeWeather(newWeather)
    -- Clean up old effects
    for _, effect in pairs(weatherEffects) do
        if effect and effect.Parent then
            effect:Destroy()
        end
    end
    weatherEffects = {}
    
    currentWeather = newWeather
    
    if newWeather == "rain" then
        table.insert(weatherEffects, createRainEffect())
        createFogEffect()
    elseif newWeather == "fog" then
        createFogEffect()
    elseif newWeather == "embers" then
        table.insert(weatherEffects, createEmberEffect())
    end
end

-- Random weather changes
spawn(function()
    while effectsEnabled do
        wait(math.random(300, 600)) -- 5-10 minutes
        local weathers = {"clear", "rain", "fog", "embers"}
        local newWeather = weathers[math.random(1, #weathers)]
        changeWeather(newWeather)
    end
end)

How to Use These Scripts

These scripts are provided for educational purposes to help you understand Lua programming and Roblox game development concepts. Here's how to use them responsibly:

📚 Educational Use

Study the code structure, learn Lua syntax, and understand how Roblox services work. These scripts demonstrate various programming concepts including event handling, GUI creation, and data management.

🔧 Development Learning

Use these examples to learn how to create your own legitimate game features. Understanding these patterns will help you develop your own Roblox games and experiences.

⚠️ Important Warning

Do not use these scripts in actual gameplay as they may violate Roblox's Terms of Service. Always play games as intended by their developers for the best experience.

🎓 Learning Resources

Combine these examples with official Roblox documentation and tutorials to deepen your understanding of game development and scripting concepts.

Complete Script Collection Summary

Our comprehensive collection includes over 100 modern, working scripts across six major categories. Each script is designed to demonstrate specific programming concepts and game development techniques.

Category Script Count Difficulty Level Primary Focus
Gameplay Enhancement 25 Beginner to Intermediate User Interface & Experience
Utility Scripts 30 Intermediate Automation & Tools
Visual Effects 20 Intermediate to Advanced Graphics & Atmosphere
Analytics & Tracking 15 Advanced Data Collection & Analysis
AI & Automation 20 Advanced Artificial Intelligence
Security & Anti-Cheat 10 Expert Security & Protection