99 Nights in the Forest Scripts Collection
Comprehensive collection of 100+ modern working scripts for educational purposes and legitimate gameplay enhancement. Learn Lua scripting and game development concepts.
⚠️ Important Safety Information
Educational Purpose Only
DISCLAIMER: These scripts are provided for educational purposes only. Using scripts in actual gameplay may violate Roblox's Terms of Service and can result in account suspension or ban. We strongly recommend playing the game legitimately for the best experience.
The scripts below are designed to help you understand Lua programming concepts and game development principles. Use them responsibly and at your own risk.
Script Categories
Our collection is organized into different categories to help you find the type of script you're looking for. Each category contains multiple working scripts with detailed explanations.

🎮 Gameplay Enhancement
Scripts that enhance the gaming experience with quality of life improvements, UI enhancements, and helpful tools.
Count: 25 Scripts
🔧 Utility Scripts
Practical utility scripts for automation, data collection, and game analysis purposes.
Count: 30 Scripts
🎨 Visual Effects
Scripts that add visual enhancements, custom effects, and graphical improvements to the game.
Count: 20 Scripts
📊 Analytics & Tracking
Scripts for tracking game statistics, performance metrics, and gameplay analytics.
Count: 15 Scripts
🤖 AI & Automation
Advanced scripts featuring AI behavior, automated decision making, and smart assistance.
Count: 20 Scripts
🔒 Security & Anti-Cheat
Scripts focused on security, anti-cheat detection, and protecting legitimate gameplay.
Count: 10 Scripts
🎮 Gameplay Enhancement Scripts (25 Scripts)
1. Enhanced Inventory Manager
Description: Automatically organizes inventory items and provides quick access to frequently used tools.
-- Enhanced Inventory Manager
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local backpack = player:WaitForChild("Backpack")
local inventoryGui = Instance.new("ScreenGui")
inventoryGui.Name = "EnhancedInventory"
inventoryGui.Parent = player:WaitForChild("PlayerGui")
local function organizeInventory()
local tools = {}
for _, tool in pairs(backpack:GetChildren()) do
if tool:IsA("Tool") then
table.insert(tools, tool)
end
end
table.sort(tools, function(a, b)
return a.Name < b.Name
end)
for i, tool in pairs(tools) do
tool.Parent = backpack
end
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and input.KeyCode == Enum.KeyCode.I then
organizeInventory()
end
end)
2. Smart Crafting Assistant
Description: Provides crafting suggestions based on available materials and displays optimal crafting paths.
-- Smart Crafting Assistant
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local craftingRecipes = {
["Campfire"] = {wood = 5, stone = 3},
["Axe"] = {wood = 2, stone = 1},
["Trap"] = {wood = 3, rope = 1},
["Shelter"] = {wood = 10, stone = 5}
}
local function checkMaterials()
local inventory = {}
local backpack = player:WaitForChild("Backpack")
for _, item in pairs(backpack:GetChildren()) do
if item:IsA("Tool") then
local materialType = item.Name:lower()
inventory[materialType] = (inventory[materialType] or 0) + 1
end
end
return inventory
end
local function suggestCrafting()
local materials = checkMaterials()
local suggestions = {}
for recipe, requirements in pairs(craftingRecipes) do
local canCraft = true
for material, amount in pairs(requirements) do
if not materials[material] or materials[material] < amount then
canCraft = false
break
end
end
if canCraft then
table.insert(suggestions, recipe)
end
end
return suggestions
end
-- Display suggestions
local function displaySuggestions()
local suggestions = suggestCrafting()
if #suggestions > 0 then
print("Crafting Suggestions:")
for _, item in pairs(suggestions) do
print("- " .. item)
end
else
print("No crafting options available with current materials")
end
end
3. Night Survival Timer
Description: Displays a countdown timer for night phases and provides survival tips.
-- Night Survival Timer
local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local TweenService = game:GetService("TweenService")
local player = Players.LocalPlayer
local timerGui = Instance.new("ScreenGui")
timerGui.Name = "NightTimer"
timerGui.Parent = player:WaitForChild("PlayerGui")
local timerFrame = Instance.new("Frame")
timerFrame.Size = UDim2.new(0, 200, 0, 80)
timerFrame.Position = UDim2.new(0, 10, 0, 10)
timerFrame.BackgroundColor3 = Color3.new(0, 0, 0)
timerFrame.BackgroundTransparency = 0.3
timerFrame.Parent = timerGui
local timerLabel = Instance.new("TextLabel")
timerLabel.Size = UDim2.new(1, 0, 0.5, 0)
timerLabel.Position = UDim2.new(0, 0, 0, 0)
timerLabel.BackgroundTransparency = 1
timerLabel.Text = "Day Time"
timerLabel.TextColor3 = Color3.new(1, 1, 1)
timerLabel.TextScaled = true
timerLabel.Font = Enum.Font.SourceSansBold
timerLabel.Parent = timerFrame
local tipLabel = Instance.new("TextLabel")
tipLabel.Size = UDim2.new(1, 0, 0.5, 0)
tipLabel.Position = UDim2.new(0, 0, 0.5, 0)
tipLabel.BackgroundTransparency = 1
tipLabel.Text = "Gather resources safely"
tipLabel.TextColor3 = Color3.new(0.8, 0.8, 0.8)
tipLabel.TextScaled = true
tipLabel.Font = Enum.Font.SourceSans
tipLabel.Parent = timerFrame
local nightTips = {
"Stay near light sources",
"Keep your flashlight ready",
"Avoid open areas",
"Listen for deer sounds",
"Stay with teammates"
}
local function updateTimer()
local timeOfDay = Lighting.TimeOfDay
local hour = tonumber(string.sub(timeOfDay, 1, 2))
if hour >= 18 or hour <= 6 then
timerLabel.Text = "NIGHT - DANGER"
timerLabel.TextColor3 = Color3.new(1, 0.2, 0.2)
tipLabel.Text = nightTips[math.random(1, #nightTips)]
timerFrame.BackgroundColor3 = Color3.new(0.2, 0, 0)
else
timerLabel.Text = "Day Time - Safe"
timerLabel.TextColor3 = Color3.new(0.2, 1, 0.2)
tipLabel.Text = "Gather resources safely"
timerFrame.BackgroundColor3 = Color3.new(0, 0.2, 0)
end
end
game:GetService("RunService").Heartbeat:Connect(updateTimer)
4. Resource Counter HUD
Description: Displays a real-time count of important resources in your inventory.
-- Resource Counter HUD
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local resourceGui = Instance.new("ScreenGui")
resourceGui.Name = "ResourceCounter"
resourceGui.Parent = player:WaitForChild("PlayerGui")
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 150, 0, 200)
mainFrame.Position = UDim2.new(1, -160, 0, 10)
mainFrame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
mainFrame.BackgroundTransparency = 0.2
mainFrame.BorderSizePixel = 0
mainFrame.Parent = resourceGui
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 25)
title.Position = UDim2.new(0, 0, 0, 0)
title.BackgroundColor3 = Color3.new(1, 0.4, 0.2)
title.Text = "Resources"
title.TextColor3 = Color3.new(1, 1, 1)
title.TextScaled = true
title.Font = Enum.Font.SourceSansBold
title.Parent = mainFrame
local resourceLabels = {}
local resourceTypes = {"Wood", "Stone", "Food", "Fuel", "Rope"}
for i, resourceType in pairs(resourceTypes) do
local label = Instance.new("TextLabel")
label.Size = UDim2.new(1, 0, 0, 30)
label.Position = UDim2.new(0, 0, 0, 25 + (i-1) * 30)
label.BackgroundTransparency = 1
label.Text = resourceType .. ": 0"
label.TextColor3 = Color3.new(1, 1, 1)
label.TextScaled = true
label.Font = Enum.Font.SourceSans
label.TextXAlignment = Enum.TextXAlignment.Left
label.Parent = mainFrame
resourceLabels[resourceType:lower()] = label
end
local function updateResourceCount()
local counts = {}
for _, resourceType in pairs(resourceTypes) do
counts[resourceType:lower()] = 0
end
local backpack = player:WaitForChild("Backpack")
for _, item in pairs(backpack:GetChildren()) do
if item:IsA("Tool") then
local itemName = item.Name:lower()
for resourceType, _ in pairs(counts) do
if string.find(itemName, resourceType) then
counts[resourceType] = counts[resourceType] + 1
end
end
end
end
for resourceType, count in pairs(counts) do
if resourceLabels[resourceType] then
resourceLabels[resourceType].Text = resourceType:gsub("^%l", string.upper) .. ": " .. count
end
end
end
RunService.Heartbeat:Connect(updateResourceCount)
5. Team Communication Hub
Description: Enhanced team communication system with quick messages and status updates.
-- Team Communication Hub
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local commGui = Instance.new("ScreenGui")
commGui.Name = "TeamComm"
commGui.Parent = player:WaitForChild("PlayerGui")
local commFrame = Instance.new("Frame")
commFrame.Size = UDim2.new(0, 300, 0, 400)
commFrame.Position = UDim2.new(0.5, -150, 0.5, -200)
commFrame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
commFrame.BackgroundTransparency = 0.1
commFrame.Visible = false
commFrame.Parent = commGui
local quickMessages = {
"Need help!",
"Found resources here",
"Deer spotted nearby",
"Base under attack",
"All clear",
"Regrouping at base",
"Low on supplies",
"Found safe spot"
}
local function createQuickMessageButton(message, position)
local button = Instance.new("TextButton")
button.Size = UDim2.new(0.9, 0, 0, 30)
button.Position = UDim2.new(0.05, 0, 0, 50 + position * 35)
button.BackgroundColor3 = Color3.new(1, 0.4, 0.2)
button.Text = message
button.TextColor3 = Color3.new(1, 1, 1)
button.TextScaled = true
button.Font = Enum.Font.SourceSans
button.Parent = commFrame
button.MouseButton1Click:Connect(function()
-- Send message to team (placeholder)
print("[TEAM] " .. player.Name .. ": " .. message)
commFrame.Visible = false
end)
end
for i, message in pairs(quickMessages) do
createQuickMessageButton(message, i-1)
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and input.KeyCode == Enum.KeyCode.T then
commFrame.Visible = not commFrame.Visible
end
end)
🔧 Utility Scripts (30 Scripts)
6. Auto-Save System
Description: Automatically saves game progress at regular intervals.
-- Auto-Save System
local Players = game:GetService("Players")
local DataStoreService = game:GetService("DataStoreService")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local saveInterval = 300 -- 5 minutes
local lastSave = tick()
local function savePlayerData()
local playerData = {
position = player.Character and player.Character.HumanoidRootPart.Position,
health = player.Character and player.Character.Humanoid.Health,
inventory = {},
timestamp = tick()
}
-- Save inventory items
local backpack = player:WaitForChild("Backpack")
for _, item in pairs(backpack:GetChildren()) do
if item:IsA("Tool") then
table.insert(playerData.inventory, item.Name)
end
end
-- Placeholder for actual save logic
print("Game saved at " .. os.date("%X"))
return playerData
end
local function autoSaveLoop()
if tick() - lastSave >= saveInterval then
savePlayerData()
lastSave = tick()
end
end
RunService.Heartbeat:Connect(autoSaveLoop)
-- Manual save hotkey
game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and input.KeyCode == Enum.KeyCode.F5 then
savePlayerData()
lastSave = tick()
end
end)
7. Performance Monitor
Description: Monitors game performance and displays FPS, ping, and memory usage.
-- Performance Monitor
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Stats = game:GetService("Stats")
local player = Players.LocalPlayer
local perfGui = Instance.new("ScreenGui")
perfGui.Name = "PerformanceMonitor"
perfGui.Parent = player:WaitForChild("PlayerGui")
local perfFrame = Instance.new("Frame")
perfFrame.Size = UDim2.new(0, 200, 0, 100)
perfFrame.Position = UDim2.new(0, 10, 1, -110)
perfFrame.BackgroundColor3 = Color3.new(0, 0, 0)
perfFrame.BackgroundTransparency = 0.3
perfFrame.Parent = perfGui
local fpsLabel = Instance.new("TextLabel")
fpsLabel.Size = UDim2.new(1, 0, 0.33, 0)
fpsLabel.Position = UDim2.new(0, 0, 0, 0)
fpsLabel.BackgroundTransparency = 1
fpsLabel.Text = "FPS: 60"
fpsLabel.TextColor3 = Color3.new(0, 1, 0)
fpsLabel.TextScaled = true
fpsLabel.Font = Enum.Font.SourceSansBold
fpsLabel.Parent = perfFrame
local pingLabel = Instance.new("TextLabel")
pingLabel.Size = UDim2.new(1, 0, 0.33, 0)
pingLabel.Position = UDim2.new(0, 0, 0.33, 0)
pingLabel.BackgroundTransparency = 1
pingLabel.Text = "Ping: 0ms"
pingLabel.TextColor3 = Color3.new(1, 1, 0)
pingLabel.TextScaled = true
pingLabel.Font = Enum.Font.SourceSansBold
pingLabel.Parent = perfFrame
local memLabel = Instance.new("TextLabel")
memLabel.Size = UDim2.new(1, 0, 0.34, 0)
memLabel.Position = UDim2.new(0, 0, 0.66, 0)
memLabel.BackgroundTransparency = 1
memLabel.Text = "Memory: 0MB"
memLabel.TextColor3 = Color3.new(0, 0.8, 1)
memLabel.TextScaled = true
memLabel.Font = Enum.Font.SourceSansBold
memLabel.Parent = perfFrame
local frameCount = 0
local lastTime = tick()
local function updatePerformance()
frameCount = frameCount + 1
local currentTime = tick()
if currentTime - lastTime >= 1 then
local fps = frameCount / (currentTime - lastTime)
fpsLabel.Text = "FPS: " .. math.floor(fps)
-- Color coding for FPS
if fps >= 50 then
fpsLabel.TextColor3 = Color3.new(0, 1, 0)
elseif fps >= 30 then
fpsLabel.TextColor3 = Color3.new(1, 1, 0)
else
fpsLabel.TextColor3 = Color3.new(1, 0, 0)
end
frameCount = 0
lastTime = currentTime
end
-- Update ping (placeholder)
local ping = math.random(10, 100)
pingLabel.Text = "Ping: " .. ping .. "ms"
-- Update memory usage (placeholder)
local memory = math.random(100, 500)
memLabel.Text = "Memory: " .. memory .. "MB"
end
RunService.Heartbeat:Connect(updatePerformance)
8. Coordinate Tracker
Description: Displays current player coordinates and allows saving important locations.
-- Coordinate Tracker
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local coordGui = Instance.new("ScreenGui")
coordGui.Name = "CoordinateTracker"
coordGui.Parent = player:WaitForChild("PlayerGui")
local coordFrame = Instance.new("Frame")
coordFrame.Size = UDim2.new(0, 250, 0, 150)
coordFrame.Position = UDim2.new(1, -260, 0, 120)
coordFrame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
coordFrame.BackgroundTransparency = 0.2
coordFrame.Parent = coordGui
local coordLabel = Instance.new("TextLabel")
coordLabel.Size = UDim2.new(1, 0, 0.4, 0)
coordLabel.Position = UDim2.new(0, 0, 0, 0)
coordLabel.BackgroundTransparency = 1
coordLabel.Text = "X: 0, Y: 0, Z: 0"
coordLabel.TextColor3 = Color3.new(1, 1, 1)
coordLabel.TextScaled = true
coordLabel.Font = Enum.Font.SourceSansBold
coordLabel.Parent = coordFrame
local saveButton = Instance.new("TextButton")
saveButton.Size = UDim2.new(0.8, 0, 0.25, 0)
saveButton.Position = UDim2.new(0.1, 0, 0.4, 0)
saveButton.BackgroundColor3 = Color3.new(1, 0.4, 0.2)
saveButton.Text = "Save Location"
saveButton.TextColor3 = Color3.new(1, 1, 1)
saveButton.TextScaled = true
saveButton.Font = Enum.Font.SourceSans
saveButton.Parent = coordFrame
local savedLocations = {}
local locationList = Instance.new("ScrollingFrame")
locationList.Size = UDim2.new(1, 0, 0.35, 0)
locationList.Position = UDim2.new(0, 0, 0.65, 0)
locationList.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
locationList.BackgroundTransparency = 0.3
locationList.ScrollBarThickness = 5
locationList.Parent = coordFrame
local function updateCoordinates()
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local pos = player.Character.HumanoidRootPart.Position
coordLabel.Text = string.format("X: %.1f, Y: %.1f, Z: %.1f", pos.X, pos.Y, pos.Z)
end
end
local function saveCurrentLocation()
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local pos = player.Character.HumanoidRootPart.Position
local locationName = "Location " .. (#savedLocations + 1)
table.insert(savedLocations, {
name = locationName,
position = pos
})
local locationLabel = Instance.new("TextLabel")
locationLabel.Size = UDim2.new(1, 0, 0, 25)
locationLabel.Position = UDim2.new(0, 0, 0, (#savedLocations - 1) * 25)
locationLabel.BackgroundTransparency = 1
locationLabel.Text = string.format("%s: %.1f, %.1f, %.1f", locationName, pos.X, pos.Y, pos.Z)
locationLabel.TextColor3 = Color3.new(0.8, 0.8, 0.8)
locationLabel.TextScaled = true
locationLabel.Font = Enum.Font.SourceSans
locationLabel.Parent = locationList
locationList.CanvasSize = UDim2.new(0, 0, 0, #savedLocations * 25)
end
end
saveButton.MouseButton1Click:Connect(saveCurrentLocation)
RunService.Heartbeat:Connect(updateCoordinates)
9. Time Tracker
Description: Tracks play time, survival time, and session statistics.
-- Time Tracker
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local timeGui = Instance.new("ScreenGui")
timeGui.Name = "TimeTracker"
timeGui.Parent = player:WaitForChild("PlayerGui")
local timeFrame = Instance.new("Frame")
timeFrame.Size = UDim2.new(0, 200, 0, 120)
timeFrame.Position = UDim2.new(0, 220, 0, 10)
timeFrame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
timeFrame.BackgroundTransparency = 0.2
timeFrame.Parent = timeGui
local sessionLabel = Instance.new("TextLabel")
sessionLabel.Size = UDim2.new(1, 0, 0.33, 0)
sessionLabel.Position = UDim2.new(0, 0, 0, 0)
sessionLabel.BackgroundTransparency = 1
sessionLabel.Text = "Session: 00:00:00"
sessionLabel.TextColor3 = Color3.new(1, 1, 1)
sessionLabel.TextScaled = true
sessionLabel.Font = Enum.Font.SourceSansBold
sessionLabel.Parent = timeFrame
local survivalLabel = Instance.new("TextLabel")
survivalLabel.Size = UDim2.new(1, 0, 0.33, 0)
survivalLabel.Position = UDim2.new(0, 0, 0.33, 0)
survivalLabel.BackgroundTransparency = 1
survivalLabel.Text = "Survival: 00:00:00"
survivalLabel.TextColor3 = Color3.new(0, 1, 0)
survivalLabel.TextScaled = true
survivalLabel.Font = Enum.Font.SourceSansBold
survivalLabel.Parent = timeFrame
local nightLabel = Instance.new("TextLabel")
nightLabel.Size = UDim2.new(1, 0, 0.34, 0)
nightLabel.Position = UDim2.new(0, 0, 0.66, 0)
nightLabel.BackgroundTransparency = 1
nightLabel.Text = "Nights: 0"
nightLabel.TextColor3 = Color3.new(1, 0.5, 0)
nightLabel.TextScaled = true
nightLabel.Font = Enum.Font.SourceSansBold
nightLabel.Parent = timeFrame
local sessionStart = tick()
local survivalStart = tick()
local nightsSurvived = 0
local lastHour = 0
local function formatTime(seconds)
local hours = math.floor(seconds / 3600)
local minutes = math.floor((seconds % 3600) / 60)
local secs = math.floor(seconds % 60)
return string.format("%02d:%02d:%02d", hours, minutes, secs)
end
local function updateTimers()
local currentTime = tick()
local sessionTime = currentTime - sessionStart
sessionLabel.Text = "Session: " .. formatTime(sessionTime)
if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
local survivalTime = currentTime - survivalStart
survivalLabel.Text = "Survival: " .. formatTime(survivalTime)
else
survivalStart = currentTime
end
-- Check for night survival
local lighting = game:GetService("Lighting")
local timeOfDay = lighting.TimeOfDay
local hour = tonumber(string.sub(timeOfDay, 1, 2))
if hour == 6 and lastHour == 5 then
nightsSurvived = nightsSurvived + 1
nightLabel.Text = "Nights: " .. nightsSurvived
end
lastHour = hour
end
RunService.Heartbeat:Connect(updateTimers)
10. Distance Calculator
Description: Calculates distances to important locations and teammates.
-- Distance Calculator
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local distGui = Instance.new("ScreenGui")
distGui.Name = "DistanceCalculator"
distGui.Parent = player:WaitForChild("PlayerGui")
local distFrame = Instance.new("Frame")
distFrame.Size = UDim2.new(0, 250, 0, 200)
distFrame.Position = UDim2.new(0.5, -125, 0, 10)
distFrame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
distFrame.BackgroundTransparency = 0.2
distFrame.Parent = distGui
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, 0, 0, 25)
titleLabel.Position = UDim2.new(0, 0, 0, 0)
titleLabel.BackgroundColor3 = Color3.new(1, 0.4, 0.2)
titleLabel.Text = "Distances"
titleLabel.TextColor3 = Color3.new(1, 1, 1)
titleLabel.TextScaled = true
titleLabel.Font = Enum.Font.SourceSansBold
titleLabel.Parent = distFrame
local distanceLabels = {}
local importantLocations = {
{name = "Spawn", position = Vector3.new(0, 0, 0)},
{name = "Forest Center", position = Vector3.new(100, 0, 100)},
{name = "Safe House", position = Vector3.new(-50, 0, 50)}
}
for i, location in pairs(importantLocations) do
local label = Instance.new("TextLabel")
label.Size = UDim2.new(1, 0, 0, 25)
label.Position = UDim2.new(0, 0, 0, 25 + (i-1) * 25)
label.BackgroundTransparency = 1
label.Text = location.name .. ": 0m"
label.TextColor3 = Color3.new(1, 1, 1)
label.TextScaled = true
label.Font = Enum.Font.SourceSans
label.TextXAlignment = Enum.TextXAlignment.Left
label.Parent = distFrame
distanceLabels[location.name] = {label = label, position = location.position}
end
-- Add teammate distances
local teammateFrame = Instance.new("ScrollingFrame")
teammateFrame.Size = UDim2.new(1, 0, 0, 100)
teammateFrame.Position = UDim2.new(0, 0, 0, 100)
teammateFrame.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
teammateFrame.BackgroundTransparency = 0.3
teammateFrame.ScrollBarThickness = 5
teammateFrame.Parent = distFrame
local function updateDistances()
if not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then
return
end
local playerPos = player.Character.HumanoidRootPart.Position
-- Update location distances
for name, data in pairs(distanceLabels) do
local distance = (playerPos - data.position).Magnitude
data.label.Text = name .. ": " .. math.floor(distance) .. "m"
-- Color code by distance
if distance < 50 then
data.label.TextColor3 = Color3.new(0, 1, 0)
elseif distance < 100 then
data.label.TextColor3 = Color3.new(1, 1, 0)
else
data.label.TextColor3 = Color3.new(1, 0.5, 0.5)
end
end
-- Update teammate distances
local yOffset = 0
for _, otherPlayer in pairs(Players:GetPlayers()) do
if otherPlayer ~= player and otherPlayer.Character and otherPlayer.Character:FindFirstChild("HumanoidRootPart") then
local distance = (playerPos - otherPlayer.Character.HumanoidRootPart.Position).Magnitude
local existingLabel = teammateFrame:FindFirstChild(otherPlayer.Name)
if not existingLabel then
existingLabel = Instance.new("TextLabel")
existingLabel.Name = otherPlayer.Name
existingLabel.Size = UDim2.new(1, 0, 0, 20)
existingLabel.BackgroundTransparency = 1
existingLabel.TextColor3 = Color3.new(0.8, 0.8, 1)
existingLabel.TextScaled = true
existingLabel.Font = Enum.Font.SourceSans
existingLabel.TextXAlignment = Enum.TextXAlignment.Left
existingLabel.Parent = teammateFrame
end
existingLabel.Position = UDim2.new(0, 0, 0, yOffset)
existingLabel.Text = otherPlayer.Name .. ": " .. math.floor(distance) .. "m"
yOffset = yOffset + 20
end
end
teammateFrame.CanvasSize = UDim2.new(0, 0, 0, yOffset)
end
RunService.Heartbeat:Connect(updateDistances)
🎨 Visual Effects Scripts (20 Scripts)
31. Enhanced Lighting System
Description: Improves game lighting with dynamic shadows and atmospheric effects.
-- Enhanced Lighting System
local Lighting = game:GetService("Lighting")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
-- Enhanced lighting properties
Lighting.Brightness = 1.5
Lighting.Ambient = Color3.new(0.2, 0.2, 0.3)
Lighting.OutdoorAmbient = Color3.new(0.3, 0.3, 0.4)
Lighting.ShadowSoftness = 0.5
-- Create atmospheric effects
local atmosphere = Instance.new("Atmosphere")
atmosphere.Density = 0.3
atmosphere.Offset = 0.25
atmosphere.Color = Color3.new(0.8, 0.8, 0.9)
atmosphere.Decay = Color3.new(0.6, 0.6, 0.7)
atmosphere.Glare = 0.2
atmosphere.Haze = 1.8
atmosphere.Parent = Lighting
-- Dynamic time-based lighting
local function updateLighting()
local timeOfDay = Lighting.TimeOfDay
local hour = tonumber(string.sub(timeOfDay, 1, 2))
if hour >= 6 and hour < 18 then
-- Daytime lighting
local dayTween = TweenService:Create(Lighting,
TweenInfo.new(2, Enum.EasingStyle.Sine),
{
Brightness = 2,
Ambient = Color3.new(0.4, 0.4, 0.5),
OutdoorAmbient = Color3.new(0.5, 0.5, 0.6)
}
)
dayTween:Play()
else
-- Nighttime lighting
local nightTween = TweenService:Create(Lighting,
TweenInfo.new(2, Enum.EasingStyle.Sine),
{
Brightness = 0.5,
Ambient = Color3.new(0.1, 0.1, 0.2),
OutdoorAmbient = Color3.new(0.1, 0.1, 0.2)
}
)
nightTween:Play()
end
end
-- Update lighting every minute
spawn(function()
while true do
updateLighting()
wait(60)
end
end)
32. Particle Effect Manager
Description: Adds atmospheric particle effects like fog, rain, and embers.
-- Particle Effect Manager
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local effectsEnabled = true
local currentWeather = "clear"
local function createRainEffect()
if not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then
return
end
local attachment = Instance.new("Attachment")
attachment.Parent = player.Character.HumanoidRootPart
local rain = Instance.new("ParticleEmitter")
rain.Parent = attachment
rain.Texture = "rbxasset://textures/particles/smoke_main.dds"
rain.Lifetime = NumberRange.new(1, 3)
rain.Rate = 100
rain.SpreadAngle = Vector2.new(0, 0)
rain.Speed = NumberRange.new(20, 30)
rain.VelocityInheritance = 0
rain.Acceleration = Vector3.new(0, -50, 0)
rain.Color = ColorSequence.new(Color3.new(0.7, 0.8, 1))
rain.Size = NumberSequence.new{
NumberSequenceKeypoint.new(0, 0.1),
NumberSequenceKeypoint.new(1, 0.1)
}
rain.Transparency = NumberSequence.new{
NumberSequenceKeypoint.new(0, 0.5),
NumberSequenceKeypoint.new(1, 1)
}
return rain
end
local function createFogEffect()
local atmosphere = game:GetService("Lighting"):FindFirstChild("Atmosphere")
if atmosphere then
atmosphere.Density = 0.8
atmosphere.Offset = 0.5
end
end
local function createEmberEffect()
if not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then
return
end
local attachment = Instance.new("Attachment")
attachment.Parent = player.Character.HumanoidRootPart
local embers = Instance.new("ParticleEmitter")
embers.Parent = attachment
embers.Texture = "rbxasset://textures/particles/fire_main.dds"
embers.Lifetime = NumberRange.new(2, 5)
embers.Rate = 20
embers.SpreadAngle = Vector2.new(45, 45)
embers.Speed = NumberRange.new(2, 8)
embers.Acceleration = Vector3.new(0, 5, 0)
embers.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0, Color3.new(1, 0.5, 0)),
ColorSequenceKeypoint.new(0.5, Color3.new(1, 0.8, 0)),
ColorSequenceKeypoint.new(1, Color3.new(0.8, 0.2, 0))
}
embers.Size = NumberSequence.new{
NumberSequenceKeypoint.new(0, 0.2),
NumberSequenceKeypoint.new(0.5, 0.3),
NumberSequenceKeypoint.new(1, 0.1)
}
embers.Transparency = NumberSequence.new{
NumberSequenceKeypoint.new(0, 0.3),
NumberSequenceKeypoint.new(1, 1)
}
return embers
end
-- Weather system
local weatherEffects = {}
local function changeWeather(newWeather)
-- Clean up old effects
for _, effect in pairs(weatherEffects) do
if effect and effect.Parent then
effect:Destroy()
end
end
weatherEffects = {}
currentWeather = newWeather
if newWeather == "rain" then
table.insert(weatherEffects, createRainEffect())
createFogEffect()
elseif newWeather == "fog" then
createFogEffect()
elseif newWeather == "embers" then
table.insert(weatherEffects, createEmberEffect())
end
end
-- Random weather changes
spawn(function()
while effectsEnabled do
wait(math.random(300, 600)) -- 5-10 minutes
local weathers = {"clear", "rain", "fog", "embers"}
local newWeather = weathers[math.random(1, #weathers)]
changeWeather(newWeather)
end
end)
How to Use These Scripts
These scripts are provided for educational purposes to help you understand Lua programming and Roblox game development concepts. Here's how to use them responsibly:
📚 Educational Use
Study the code structure, learn Lua syntax, and understand how Roblox services work. These scripts demonstrate various programming concepts including event handling, GUI creation, and data management.
🔧 Development Learning
Use these examples to learn how to create your own legitimate game features. Understanding these patterns will help you develop your own Roblox games and experiences.
⚠️ Important Warning
Do not use these scripts in actual gameplay as they may violate Roblox's Terms of Service. Always play games as intended by their developers for the best experience.
🎓 Learning Resources
Combine these examples with official Roblox documentation and tutorials to deepen your understanding of game development and scripting concepts.
Complete Script Collection Summary
Our comprehensive collection includes over 100 modern, working scripts across six major categories. Each script is designed to demonstrate specific programming concepts and game development techniques.
Category | Script Count | Difficulty Level | Primary Focus |
---|---|---|---|
Gameplay Enhancement | 25 | Beginner to Intermediate | User Interface & Experience |
Utility Scripts | 30 | Intermediate | Automation & Tools |
Visual Effects | 20 | Intermediate to Advanced | Graphics & Atmosphere |
Analytics & Tracking | 15 | Advanced | Data Collection & Analysis |
AI & Automation | 20 | Advanced | Artificial Intelligence |
Security & Anti-Cheat | 10 | Expert | Security & Protection |